The game’s biggest addition from previous titles is the multi-Kirby system (that’s the “mass” that’s attacking). And Kirby Mass Attack, developed by Nintendo’s in-house all-stars, HAL Laboratory (makers of Kirby Canvas Curse, the game that first convinced me to buy a DS), is emphatically Nintendo at their best: accessible, fun, and plump with joy. But when Nintendo is at their best, they remind me that innovation is just a delivery system for delight. It eschews many of the DS-specific controls that have made the system such a constant source of surprises in fact, there’s little about the game that couldn’t have been done on the good old Gameboy SP. ![]() Kirby Mass Attack is likely to be the last major game for the Nintendo DS, my favorite platform of this console generation simply because it’s the one that’s given me the most hours of happiness.
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